import SwiftUI extension View { func cornerRadius(_ radius: CGFloat, corners: UIRectCorner) -> some View { clipShape(RoundedCorner(radius: radius, corners: corners)) } } private struct RoundedCorner: Shape { var radius: CGFloat = .infinity var corners: UIRectCorner = .allCorners func path(in rect: CGRect) -> Path { let path = UIBezierPath(roundedRect: rect, byRoundingCorners: corners, cornerRadii: CGSize(width: radius, height: radius)) return Path(path.cgPath) } }