fix: Fix 3d models
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@@ -1,5 +1,7 @@
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import { Canvas } from "@react-three/fiber";
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import { OrbitControls, Stage, useGLTF } from "@react-three/drei";
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import { useEffect, Suspense } from "react";
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import { Box, CircularProgress, Typography } from "@mui/material";
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type ModelViewerProps = {
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width?: string;
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@@ -7,21 +9,72 @@ type ModelViewerProps = {
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height?: string;
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};
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const Model = ({ fileUrl }: { fileUrl: string }) => {
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const { scene } = useGLTF(fileUrl);
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return <primitive object={scene} />;
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};
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const LoadingFallback = () => {
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return (
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<Box
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sx={{
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position: "absolute",
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top: "50%",
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left: "50%",
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transform: "translate(-50%, -50%)",
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display: "flex",
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flexDirection: "column",
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alignItems: "center",
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gap: 2,
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zIndex: 1000,
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backgroundColor: "background.paper",
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p: 3,
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borderRadius: 2,
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}}
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>
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<CircularProgress size={48} />
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<Typography
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variant="body2"
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color="text.secondary"
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style={{ whiteSpace: "nowrap" }}
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>
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Загрузка 3D модели...
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</Typography>
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</Box>
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);
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};
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export const ThreeView = ({
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fileUrl,
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height = "100%",
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width = "100%",
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}: ModelViewerProps) => {
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const { scene } = useGLTF(fileUrl);
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// Очищаем кеш при размонтировании
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useEffect(() => {
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return () => {
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useGLTF.clear(fileUrl);
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console.log("🧹 ThreeView: Очистка кеша модели", { fileUrl });
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};
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}, [fileUrl]);
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return (
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<Canvas style={{ height: height, width: width }}>
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<ambientLight />
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<directionalLight />
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<Stage environment="city" intensity={0.6}>
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<primitive object={scene} />
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</Stage>
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<OrbitControls />
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</Canvas>
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<Box sx={{ position: "relative", width, height }}>
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<Suspense fallback={<LoadingFallback />}>
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<Canvas
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style={{ height: height, width: width }}
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camera={{
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position: [1, 1, 1],
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fov: 30,
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}}
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>
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<ambientLight />
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<directionalLight />
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<Stage environment="city" intensity={0.6} adjustCamera={false}>
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<Model fileUrl={fileUrl} />
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</Stage>
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<OrbitControls />
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</Canvas>
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</Suspense>
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</Box>
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);
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};
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